Wednesday, November 10, 2010
Kirkus Review on "Cave Gossip"
You can read Kirkus Review's take on my novel Cave Gossip here. http://keithharvey.blogspot.com/2010/03/kirkus-review-of-keith-harveys-cave.html
Monday, November 8, 2010
Rebecca Levene's "The Infernal Game: Ghost Dance"
I had never heard of Rebecca Levene until I stumbled onto Pat Kelleher's Black Hand Gang (Abaddon Books 2010), one of my favorite reads of the year. In that novel there is a reference to the croatoans and Dr. John Dee, which, of course, I am very interested in because of my abiding interest in alchemy, Jung, and depth psychology. So, I googled "croatoan" and "Doctor John Dee" and up pops Levene's The Infernal Game: Ghost Dance (Abbadon Books 2010) and I knew I had to check it out.
I was pleasantly surprised: Ghost Dance is a mixed-genre feast of action, horror, spy-craft, true crime, the supernatural, mythology, time-travel and Christianity. It's all there wrapped up in a nice prose package, tightly plotted and briskly presented.
Levene sets the novel in San Francisco and London, with a sojourn to the Mojave desert. In order to stay true to her settings she also incorporates images from American Indian mythology, along with some of its major memes: tricksters, spirit walking, and spirit animals.
The novel involves three point-of-view characters, with two taking the lead as protagonists: Morgan, a member of the Hermetic Divison of MI6 and Alex of the CIA.
The novel, however, begins with a mass murder committed by an American teenager, named Coby, and the visions of Alex, who has a pre-vision of the killings. Coby's acts become the exciting force that ultimately, years later, set Alex, Morgan, and Coby on a collision course.
Morgan is an assassin without a soul, literally, and he appeared in the first volume of Levene's new series: The Infernal Game: Cold Warriors (Abbadon Books 2010). The title, of course, is a pun because Morgan's partner in Cold Warriors was a zombie. Alex is a rich young woman, recruited as agent in the CIA because she can spirit walk. Her recruitment, however, is really a kidnapping; the CIA press-gang her into the service through blackmail and intimidation; consequently, she is never a willing participant and her participation has to be forced and her powers jump-started through drugs.
Two separate investigations proceed through parallel narratives. Alex investigates a cult based in San Francisco called the Croatoans. The Croatoans have gotten their hands on a shofar, a sacred ram's horn, that belonged to Doctor John Dee, and are using it in some bizarre ritual, which the CIA is interested in stopping. Morgan, in England, is tracking the killer of Dr. Granger, one of the foremost authorities on Doctor John Dee. Her murderer is a Mossad agent, who seems intent on killing not only Granger but her graduate students. Through his special talents Morgan quickly ascertains that Granger seeks an artifact, belonging to Dee, that grants eternal life: a philosopher stone, as it were, that is in the hands of a cult in America--the Croatoans.
As the actions unfolds, the two plots intertwine and then join in the spirit world, where good and evil struggle for control of the shofar and the ability to live for ever. However, in Levene's world, the so-called good is not necessarily good; she seems to adopt Rilke's belief that ein jeder Engel ist schrecklich (that every angel is horrifying/terrible).
My conclusion is that the novel is just downright fun to read. Levene throws almost every meme, metaphor, and trope available into the narrative, even pulling off a nice time travel sub-plot that ties everything together. Alex and her bouts with the trickster reminded me of the novels of Charles de Lint; however, where de Lint's novels are kind-hearted, Levene's are tough, sassy, rugged, and brash. And, frankly, I think that is what she intended.
I was pleasantly surprised: Ghost Dance is a mixed-genre feast of action, horror, spy-craft, true crime, the supernatural, mythology, time-travel and Christianity. It's all there wrapped up in a nice prose package, tightly plotted and briskly presented.
Levene sets the novel in San Francisco and London, with a sojourn to the Mojave desert. In order to stay true to her settings she also incorporates images from American Indian mythology, along with some of its major memes: tricksters, spirit walking, and spirit animals.
The novel involves three point-of-view characters, with two taking the lead as protagonists: Morgan, a member of the Hermetic Divison of MI6 and Alex of the CIA.
The novel, however, begins with a mass murder committed by an American teenager, named Coby, and the visions of Alex, who has a pre-vision of the killings. Coby's acts become the exciting force that ultimately, years later, set Alex, Morgan, and Coby on a collision course.
Morgan is an assassin without a soul, literally, and he appeared in the first volume of Levene's new series: The Infernal Game: Cold Warriors (Abbadon Books 2010). The title, of course, is a pun because Morgan's partner in Cold Warriors was a zombie. Alex is a rich young woman, recruited as agent in the CIA because she can spirit walk. Her recruitment, however, is really a kidnapping; the CIA press-gang her into the service through blackmail and intimidation; consequently, she is never a willing participant and her participation has to be forced and her powers jump-started through drugs.
Two separate investigations proceed through parallel narratives. Alex investigates a cult based in San Francisco called the Croatoans. The Croatoans have gotten their hands on a shofar, a sacred ram's horn, that belonged to Doctor John Dee, and are using it in some bizarre ritual, which the CIA is interested in stopping. Morgan, in England, is tracking the killer of Dr. Granger, one of the foremost authorities on Doctor John Dee. Her murderer is a Mossad agent, who seems intent on killing not only Granger but her graduate students. Through his special talents Morgan quickly ascertains that Granger seeks an artifact, belonging to Dee, that grants eternal life: a philosopher stone, as it were, that is in the hands of a cult in America--the Croatoans.
As the actions unfolds, the two plots intertwine and then join in the spirit world, where good and evil struggle for control of the shofar and the ability to live for ever. However, in Levene's world, the so-called good is not necessarily good; she seems to adopt Rilke's belief that ein jeder Engel ist schrecklich (that every angel is horrifying/terrible).
My conclusion is that the novel is just downright fun to read. Levene throws almost every meme, metaphor, and trope available into the narrative, even pulling off a nice time travel sub-plot that ties everything together. Alex and her bouts with the trickster reminded me of the novels of Charles de Lint; however, where de Lint's novels are kind-hearted, Levene's are tough, sassy, rugged, and brash. And, frankly, I think that is what she intended.
Monday, November 1, 2010
Gav Thorpe's "The Crown of the Blood"
Gav Thorpe, along with Paul Kearney, Stephen Pressfield and David Drake, writes war as it should be written: brutal, dark, bloody, treacherous, confusing, and insane. In The Crown of the Blood (Angry Robot 2010), his first independent novel, Thorpe breaks away from the Warhammer universe and paints his own created fantasy world with a broad brush, so broad in fact that at the end of the novel you feel as if you just began your exploration of the brutal and warring world, controlled, dominated, and threatened by the Empire of Askh.
This broad scope, of course, is what the epic fantasy reader wants and Thorpe sets up the pieces on the board to be played through what will either be a trilogy or a series of books. However, and this is important, in the setting up of his universe, through his own unique creation process, Thorpe employs and distorts the usual fantasy tropes (no elves, wizards or haflings here) to provide a somewhat familiar (but not really) psychological as well as realistic view of a bronze-age world at war, where magic is dark and dangerous--horrific really--and warfare is waged on an epic scale: tens of legions square off in gigantic set pieces involving hundreds of thousands of men across a universe. And the result is that Thorpe writes in a vein closer to Gemmell than Tolkien and, as a result, he seems less interested in the glory of the hero than in the psychological underpinning of the combatants, which provides a view of their inner workings and thereby making the novel seem harder, truer, and grave. The result of his method, of course, is a sense of weight, which is necessary for epic fantasy: epic fantasy must have a sense of psychological depth, as demonstrated through well-rounded characters,operating in a unique universe, and a sense of tragedy.
Thorpe provides the elements of tragedy through his depiction of the machinations of the Bloods: the members of the royal family who rule the Empire with the help and guidance of the Brotherhood, a cult of priests, who use alchemy and astrology to manipulate and control their fate. The chief protagonist, although I would argue that there are several because Thorpe uses multiple points of view to describe the workings of the Empire, is Ullsaard, a native of Enair and a young general, commanding several Askh Legions. It is Ullsaard whose arc provides the tragic theme of the novel and it is Ullsaard, who first demonstrates that Thorpe is not interested in providing us with a epic fantasy stereotype. Ullsaard is a complex man, full of pride and ambition, who, at times, is not particularly smart or honorable. It is his story that propels the plot but he is not always a hero or heroic. Sometimes he is pitiful, cowardly and vainglorious, asking others to do his dirty work or betraying life-long allies, even brothers. In fact, I would argue that there is no real "hero" in the novel; instead, Thorpe provides us with a myriad of flawed individuals, who blindly grope for power on various levels in a brutal world. However, Ullsaard, of course, carries the plot and it is his fortune that furnishes the exciting force of the novel and provides the elements of tragedy.
With tragedy comes complexity and Thorpe has arranged his novel to include characters from every stratum of the empire. In this, you can see either Tolkien's influence or Shakespeare's (take your pick). In fact, there is a beautiful scene near the end of the novel where one of the POV characters, Gelthius, opts out of raping and pillaging and decides to have a bit of drink, food, and sleep, instead. When the conquering Ullsaard enters the city, he finds the tipsy and drowsing Gelthius on the steps leading to the ramparts. The scene illustrates the common legionnaire interacting with the great general and brings to conclusion the multiple points of view approach that allowed us to see the working of the Legions. A nice touch to a book full of nice touches.
In the final analysis, a created world must have created beings; and, although Thorpe has avoided the usual fantasy tropes, he does provide us with some interesting creations: the officers of the legions ride giant cats called ailurs; the cavalry ride Kolubrids, large snake-like creatures; the warriors of Mekha ride reptilian creatures called behemodon; while slavers travel in landships, propelled by oarsmen. The sine qua non of fantasy tropes--the horse--is no where to be found. He also has created a unique social world, where polygamy is the norm, bastards of the Blood are hunted down by the Brotherhood; and debtor prisons common. The magic, too, is different, it seems based on human sacrifice, alchemy, and astrology.
All in all, the novel is well-written, with a complex plot that promises additional books, ruthless, fully-developed characters, and a penchant for psychological realism that makes the book an adult read rather than a childish escape.
This broad scope, of course, is what the epic fantasy reader wants and Thorpe sets up the pieces on the board to be played through what will either be a trilogy or a series of books. However, and this is important, in the setting up of his universe, through his own unique creation process, Thorpe employs and distorts the usual fantasy tropes (no elves, wizards or haflings here) to provide a somewhat familiar (but not really) psychological as well as realistic view of a bronze-age world at war, where magic is dark and dangerous--horrific really--and warfare is waged on an epic scale: tens of legions square off in gigantic set pieces involving hundreds of thousands of men across a universe. And the result is that Thorpe writes in a vein closer to Gemmell than Tolkien and, as a result, he seems less interested in the glory of the hero than in the psychological underpinning of the combatants, which provides a view of their inner workings and thereby making the novel seem harder, truer, and grave. The result of his method, of course, is a sense of weight, which is necessary for epic fantasy: epic fantasy must have a sense of psychological depth, as demonstrated through well-rounded characters,operating in a unique universe, and a sense of tragedy.
Thorpe provides the elements of tragedy through his depiction of the machinations of the Bloods: the members of the royal family who rule the Empire with the help and guidance of the Brotherhood, a cult of priests, who use alchemy and astrology to manipulate and control their fate. The chief protagonist, although I would argue that there are several because Thorpe uses multiple points of view to describe the workings of the Empire, is Ullsaard, a native of Enair and a young general, commanding several Askh Legions. It is Ullsaard whose arc provides the tragic theme of the novel and it is Ullsaard, who first demonstrates that Thorpe is not interested in providing us with a epic fantasy stereotype. Ullsaard is a complex man, full of pride and ambition, who, at times, is not particularly smart or honorable. It is his story that propels the plot but he is not always a hero or heroic. Sometimes he is pitiful, cowardly and vainglorious, asking others to do his dirty work or betraying life-long allies, even brothers. In fact, I would argue that there is no real "hero" in the novel; instead, Thorpe provides us with a myriad of flawed individuals, who blindly grope for power on various levels in a brutal world. However, Ullsaard, of course, carries the plot and it is his fortune that furnishes the exciting force of the novel and provides the elements of tragedy.
With tragedy comes complexity and Thorpe has arranged his novel to include characters from every stratum of the empire. In this, you can see either Tolkien's influence or Shakespeare's (take your pick). In fact, there is a beautiful scene near the end of the novel where one of the POV characters, Gelthius, opts out of raping and pillaging and decides to have a bit of drink, food, and sleep, instead. When the conquering Ullsaard enters the city, he finds the tipsy and drowsing Gelthius on the steps leading to the ramparts. The scene illustrates the common legionnaire interacting with the great general and brings to conclusion the multiple points of view approach that allowed us to see the working of the Legions. A nice touch to a book full of nice touches.
In the final analysis, a created world must have created beings; and, although Thorpe has avoided the usual fantasy tropes, he does provide us with some interesting creations: the officers of the legions ride giant cats called ailurs; the cavalry ride Kolubrids, large snake-like creatures; the warriors of Mekha ride reptilian creatures called behemodon; while slavers travel in landships, propelled by oarsmen. The sine qua non of fantasy tropes--the horse--is no where to be found. He also has created a unique social world, where polygamy is the norm, bastards of the Blood are hunted down by the Brotherhood; and debtor prisons common. The magic, too, is different, it seems based on human sacrifice, alchemy, and astrology.
All in all, the novel is well-written, with a complex plot that promises additional books, ruthless, fully-developed characters, and a penchant for psychological realism that makes the book an adult read rather than a childish escape.
Tuesday, October 26, 2010
Ian Whates' "City of Dream and Nightmare"
Hub Magazine, Issue 131, contains my review of Ian Whates' City of Dreams & Nightmare. You can find it here. http://www.hubfiction.com
Monday, October 18, 2010
Pat Kelleher's "Black Hand Gang"
Recently, just last week in fact, I was browsing Barnes & Noble when I spied Kelleher's Black Hand Gang (Abaddon Books 2010), a World War I horror/military/fantasy novel, with an arresting cover by Pye Parr. However, a cover does not make a book so I gave it my patented first line test: "there was a Front, but damned if we knew where." Good, I am interested. From the cover I could tell the story takes place during the first Somme offensive and there are giant worms and tanks, and from the first line I could sense the exciting force percolating away, drawing me in to a distinctly unique, created world, so I read on.
The book begins as many novels of the great pulp fiction era do: with a pseudo- history based on some real events; however, here there is more "real" history than usual and this history does not just start with the first world war but goes back even further, raising the specter of other disappeared colonies and a surprising, but believable tie-in, to my old friend, the alchemist and Queen's Conjuror, Doctor John Dee. Curiouser and curiouser, I thought.
Additionally, as I read I determined quickly that the prose is tight and well-honed, and that this guy Kelleher, who I have never heard of, has the chops. I surmise this isn't his first time out.
So I buy the book and read it quickly over the weekend because it is simply one of those books--a page turner--and, once finished, I am not disappointed.
First, it is well-crafted, as I said; Kelleher structures each chapter to create suspense and take us onto the next, and the research spot-on. I believed the early chapters in no man's land implicitly, just as I did later when the situs morphs onto a new world and the heroes find themselves in a hostile environment. This bump, this movement from the known world of France during World War I to the secondary world, makes the novel ultimately a portal novel in the grand tradition of Edgar Rice Burroughs, John Norman, David Lindsay, and even C. S. Lewis. Further, the novel is more; it reveals all those earlier influences but it also shares similarities with H.P. Lovecraft, H. G. Wells, and Jules Verne. In fact, during the reading I thought of Verne's Mysterious Island several times, as well as Wells' dystopian novels.
Although there seems to be a resonance of pulp and a direct lineage to the novels of the early 20th century, the novel has its own, post modern sensibility, as it employs pulp, horror, and military tropes to create a cohesive work that stands alone.
There is even a hint of steam punk. By choosing the first world war, which happens to be the situs of many early pulp novels, the novel has at its disposal a plethora of punky weapons, including a Flammenwerfer
Second, when we get to the novel itself, Kelleher has accomplished something that is quite difficult to do. He has given us an entire company of soldiers that we like, hate, or feel despair. Not since First and Only, the debut novel in Dan Abnett's Gaunt's Ghost series, have we had as intimate a view of the quotidian operations of a company. To juggle these characters is a task that only an experienced writer can accomplish and Kelleher does it well.
In summary, the novel involves a company of British soldiers on the western front that, through some apparatus (magic or alchemical), are transported to another world where they battle to survive its hostile environment and its strange sentient beings. The steam punk elements (biplanes, tanks, Flammenwerfer, gas, and trench warfare itself)and the historical accuracies, along with the Edwardian behavior of the men and women, create a unique reading experience. More particularly, the novel is action-packed; the world upon which the characters land is a brilliantly created "death" world that portends other books and adventures, evidenced by several plot lines left unsolved: a reference to the god Croatoan (which ties this novel to the mystery of the disappeared Roanoke colony in 1590), an escaped magus, not to mention an entire stranded company, and some crazy gods--alluded to and worshiped but not seen, yet.
The book begins as many novels of the great pulp fiction era do: with a pseudo- history based on some real events; however, here there is more "real" history than usual and this history does not just start with the first world war but goes back even further, raising the specter of other disappeared colonies and a surprising, but believable tie-in, to my old friend, the alchemist and Queen's Conjuror, Doctor John Dee. Curiouser and curiouser, I thought.
Additionally, as I read I determined quickly that the prose is tight and well-honed, and that this guy Kelleher, who I have never heard of, has the chops. I surmise this isn't his first time out.
So I buy the book and read it quickly over the weekend because it is simply one of those books--a page turner--and, once finished, I am not disappointed.
First, it is well-crafted, as I said; Kelleher structures each chapter to create suspense and take us onto the next, and the research spot-on. I believed the early chapters in no man's land implicitly, just as I did later when the situs morphs onto a new world and the heroes find themselves in a hostile environment. This bump, this movement from the known world of France during World War I to the secondary world, makes the novel ultimately a portal novel in the grand tradition of Edgar Rice Burroughs, John Norman, David Lindsay, and even C. S. Lewis. Further, the novel is more; it reveals all those earlier influences but it also shares similarities with H.P. Lovecraft, H. G. Wells, and Jules Verne. In fact, during the reading I thought of Verne's Mysterious Island several times, as well as Wells' dystopian novels.
Although there seems to be a resonance of pulp and a direct lineage to the novels of the early 20th century, the novel has its own, post modern sensibility, as it employs pulp, horror, and military tropes to create a cohesive work that stands alone.
There is even a hint of steam punk. By choosing the first world war, which happens to be the situs of many early pulp novels, the novel has at its disposal a plethora of punky weapons, including a Flammenwerfer
Second, when we get to the novel itself, Kelleher has accomplished something that is quite difficult to do. He has given us an entire company of soldiers that we like, hate, or feel despair. Not since First and Only, the debut novel in Dan Abnett's Gaunt's Ghost series, have we had as intimate a view of the quotidian operations of a company. To juggle these characters is a task that only an experienced writer can accomplish and Kelleher does it well.
In summary, the novel involves a company of British soldiers on the western front that, through some apparatus (magic or alchemical), are transported to another world where they battle to survive its hostile environment and its strange sentient beings. The steam punk elements (biplanes, tanks, Flammenwerfer, gas, and trench warfare itself)and the historical accuracies, along with the Edwardian behavior of the men and women, create a unique reading experience. More particularly, the novel is action-packed; the world upon which the characters land is a brilliantly created "death" world that portends other books and adventures, evidenced by several plot lines left unsolved: a reference to the god Croatoan (which ties this novel to the mystery of the disappeared Roanoke colony in 1590), an escaped magus, not to mention an entire stranded company, and some crazy gods--alluded to and worshiped but not seen, yet.
Monday, October 11, 2010
"Zoo City" by Lauren Beukes
In August 2009, Red Rook Review highly recommended Ms Beukes' first book, Moxyland. Moxyland is just now appearing in the United States to high acclaim and you can read my review here: http://redrookreview.blogspot.com/2009/08/moxyland-by-lauren-beukes.html.
Her second novel, Zoo City, which will soon be available in the United Kingdom, however, is a better book for reasons that might confuse some of the die-hard urban fantasists but will please those readers who yearn for well-written, thoughtful, and reality-based fantasy.
To begin, Beukes just writes well. Her novel is a first-person narrative that shares and incorporates most of the tropes of noir fiction but also possesses a well-thought-out and heavily researched psychological underpinning, which elevates the novel from the category of simple noir to psychological noir with an element of the uncanny (using Freud's definition of "uncanny" here). If we put these elements together to categorize the novel, it is a psychological thriller based in the present with an underlying theme of the uncanny that approaches the horrific. And because of the the uncanny elements, which function both literally and figuratively in the tale, it falls within the category of urban fantasy on the one hand but it also demonstrates elements of a 19th century romance (cf: The Scarlet Letter and The Woman in White)on the other. Her facile mixture of genre types, of course, makes the novel post-modern in a very literal sense and as a result of her genre-bending and exquisite prose, Ms Beukes must be taken seriously, not only as an urban fantasist but as a serious writer of ideas.
Irrespective of the literary impulses that inform the novel and raise it, in my eyes, above the usual fare we find in the science fiction and fantasy ghetto of our local bookstore, Zoo City is on the most fundamental level a fun read. The characters are interesting, the setting unique, especially to Western eyes, the mystery is really a mystery, and the magic is based on existing human belief systems.
In regard to characters, the protagonist, rather than a down-on-his-luck PI, is a twenty-something black woman by the name of Zinzi December. Zinzi is an ex-journalist, drug-addicted, convicted felon, who uses her uncanny skill to track down lost objects in Johannesburg. Zinzi lives in a neighborhood called Zoo City and Zoo City is, in reality, a ghetto, where aposymbiots congregate. Aposymbiots possess mashavi, which is an African word that describes both the preternatural talents of a aposymbiot and the aposymbiot's familiar. An aposymbiot is a sinner (felon), whose sin is manifest in the literal form of an animal, who lives symbiotically with the human. The animal, in effect, makes tangible the tort and is to be seen like Hester Prynne's "A" as a sign of her penance and a warning to all others. In other words, the greater the sin the more dangerous the familiar animal. Zinzi's animal is a cute sloth, whereas other possess much more formidable creatures: crocodiles and buzzards. The animals in Zoo City, however, are not figurative as in Pullman, nor are they to be seen as a part of the soul; they are living, breathing creatures that are connected intrinsically with the the physical body of the sinner.
The novel begins with Zinzi being asked to find a ring. She takes the job because she is in debt to some loan sharks, who are running an internet scam, and forcing her to use her journalist skills to write copy for their schemes. Because of her past crime and her animal she is unable to find legitimate work.
The job of finding the ring brings her into contact with members of the music business, who hire her to find a lost teenage singer. The singer is a twin and Zinzi's search allows us to see the inner workings of the South African music business, the world of nightclubs, and the workings of Johannesburg. It is here that the novel feels very real. Ms Beukes is a journalist and she creates a vivid picture of present day Johannesburg. We see the crime on the streets, the rich in their protected environment, and the every day lives of the poor. Hers is a world new to most Western eyes. Just her literal description of an existing milieu makes the novel unique. However, within this context, she also serves up the magic of Africa, the folklore and the witchcraft. This underlying texture of the uncanny hardly intrudes on the fictional realty of the present day world until the very end.
As in all crime fiction, we soon learn that Zinzi is being used and that there is more going on than just the search for a lost girl. This plot device creates suspense and surprise; and, when the denouement comes near the end of the novel Beukes does not serve up a rosy ending; instead, she writes a brutal conclusion, which in its internal logic, is satisfying but horrific.
Finally, Beukes' characters are hip and sexy and her protagonist acts like a real woman. The sex scenes are believable, just as the action scenes are taut, believable, and bloody. Zinzi December is a keeper. Maybe she will appear again with the sloth. I hope so.
At this point I usually recommend other books similar to the author's. Strangely, the two books I thought of while I was reading the novel were Bernard Malamud's The Tenants and China Mieville's Perdido Street Station. You figure it out.
Her second novel, Zoo City, which will soon be available in the United Kingdom, however, is a better book for reasons that might confuse some of the die-hard urban fantasists but will please those readers who yearn for well-written, thoughtful, and reality-based fantasy.
To begin, Beukes just writes well. Her novel is a first-person narrative that shares and incorporates most of the tropes of noir fiction but also possesses a well-thought-out and heavily researched psychological underpinning, which elevates the novel from the category of simple noir to psychological noir with an element of the uncanny (using Freud's definition of "uncanny" here). If we put these elements together to categorize the novel, it is a psychological thriller based in the present with an underlying theme of the uncanny that approaches the horrific. And because of the the uncanny elements, which function both literally and figuratively in the tale, it falls within the category of urban fantasy on the one hand but it also demonstrates elements of a 19th century romance (cf: The Scarlet Letter and The Woman in White)on the other. Her facile mixture of genre types, of course, makes the novel post-modern in a very literal sense and as a result of her genre-bending and exquisite prose, Ms Beukes must be taken seriously, not only as an urban fantasist but as a serious writer of ideas.
Irrespective of the literary impulses that inform the novel and raise it, in my eyes, above the usual fare we find in the science fiction and fantasy ghetto of our local bookstore, Zoo City is on the most fundamental level a fun read. The characters are interesting, the setting unique, especially to Western eyes, the mystery is really a mystery, and the magic is based on existing human belief systems.
In regard to characters, the protagonist, rather than a down-on-his-luck PI, is a twenty-something black woman by the name of Zinzi December. Zinzi is an ex-journalist, drug-addicted, convicted felon, who uses her uncanny skill to track down lost objects in Johannesburg. Zinzi lives in a neighborhood called Zoo City and Zoo City is, in reality, a ghetto, where aposymbiots congregate. Aposymbiots possess mashavi, which is an African word that describes both the preternatural talents of a aposymbiot and the aposymbiot's familiar. An aposymbiot is a sinner (felon), whose sin is manifest in the literal form of an animal, who lives symbiotically with the human. The animal, in effect, makes tangible the tort and is to be seen like Hester Prynne's "A" as a sign of her penance and a warning to all others. In other words, the greater the sin the more dangerous the familiar animal. Zinzi's animal is a cute sloth, whereas other possess much more formidable creatures: crocodiles and buzzards. The animals in Zoo City, however, are not figurative as in Pullman, nor are they to be seen as a part of the soul; they are living, breathing creatures that are connected intrinsically with the the physical body of the sinner.
The novel begins with Zinzi being asked to find a ring. She takes the job because she is in debt to some loan sharks, who are running an internet scam, and forcing her to use her journalist skills to write copy for their schemes. Because of her past crime and her animal she is unable to find legitimate work.
The job of finding the ring brings her into contact with members of the music business, who hire her to find a lost teenage singer. The singer is a twin and Zinzi's search allows us to see the inner workings of the South African music business, the world of nightclubs, and the workings of Johannesburg. It is here that the novel feels very real. Ms Beukes is a journalist and she creates a vivid picture of present day Johannesburg. We see the crime on the streets, the rich in their protected environment, and the every day lives of the poor. Hers is a world new to most Western eyes. Just her literal description of an existing milieu makes the novel unique. However, within this context, she also serves up the magic of Africa, the folklore and the witchcraft. This underlying texture of the uncanny hardly intrudes on the fictional realty of the present day world until the very end.
As in all crime fiction, we soon learn that Zinzi is being used and that there is more going on than just the search for a lost girl. This plot device creates suspense and surprise; and, when the denouement comes near the end of the novel Beukes does not serve up a rosy ending; instead, she writes a brutal conclusion, which in its internal logic, is satisfying but horrific.
Finally, Beukes' characters are hip and sexy and her protagonist acts like a real woman. The sex scenes are believable, just as the action scenes are taut, believable, and bloody. Zinzi December is a keeper. Maybe she will appear again with the sloth. I hope so.
At this point I usually recommend other books similar to the author's. Strangely, the two books I thought of while I was reading the novel were Bernard Malamud's The Tenants and China Mieville's Perdido Street Station. You figure it out.
Monday, August 16, 2010
Issue 125-Hub Magazine
Issue 125 of Hub Magazine contains my review of Michael Moorcock's Hawkmoon: Amulet of the Mad God"s Amulet. Check it out at http://www.hubfiction.com/
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