While reading "Moxyland," Lauren Beukes' dystopian fantasy, published by Angry Robot, I kept asking myself, where are the "parents," the serious people who will take charge and protect these four dysfunctional children; and, therein, I think, lies the rub or at least the theme of the work. The four protagonists, who tell the story in alternating first person segments, are children without supervision in the literal and figurative sense; they are orphans, cut off, without father and mother.
Oh, don't misunderstand me, they have supervision all right, in spades, dealt to them electronically by some disembodied corporation that employs them as consumer fodder; however, in truth they are castaways in a world where the "virtual" and the "real" have converged and melded. They are children, like those of Golding's "Lord of the Flies," left to their own devices or the vagaries of fate within a virtual universe controlled by an unseen hand.
In thinking about the book over the last week, I have concluded that "Moxyland" can be read as a prequel to "Brave New World" or "1984." High praise indeed, I whisper, and yet I think the work deserves it. In that regard, I would not place the book in the science fiction section of my local Borders; instead, I would set it near Huxley and Orwell or maybe next to Sartre's "Nausea" or Camus' "The Plague."
Are you crazy, you might ask. Have you lost your mind? I don't think so but if you insist it is science fiction, then I must conclude that the book is really a book of ideas like John Brunner's "Stand on Zanzibar" or Harry Harrison's "Make Room Make Room." Nevertheless, even here I have trouble, because Beukes' book is more grounded in the here and now and consequently does not amaze as much as Brunner and Harrison; but, instead, warns and points at a near future, almost on our doorstep, that we should take heed of (even though we might be helpless to stop it).
In a nutshell, "Moxyland" involves four protagonists, who tell their stories in the first person. They live in Capetown, South Africa, approximately ten years from today; and, although apartheid is not mentioned, its effects seem obvious.
The protagonists are: Kendra, a young photographer; Tendeka, an activist and would-be terrorist; Lerato, a corporate employee and computer programmer; and Toby, a rich kid, working on his master degree in literature at the local University. Each one is connected to the virtual world and tangentially to each other. However, each one is disconnected from family and friends. Instead, they inhabit the virtual universe, where avatars could hide a fourteen year old or a corporate boss.
As I said above, they are orphans in both literal and literary sense. For instance, Toby's mother cuts off his stipend and he is forced to make money as a "gonzo" reporter; Lerato is an aids baby, raised in an orphanage as a ward of a multi-national corporation.
Beukes sets the four off on a collision course, which ends in disaster for some of the participants.
One of the most telling images in the book is a self-portrait done by Kendra. It is a photograph of herself. Because she uses old, analog equipment and antiquated film stock, the image is black--not blank, black. An interesting image, especially, when the author tells the story in the first person. Here the "cogito" fails; the "I" of the persona refuses to reflect the vision of the constructed other. In other words, no images come to the viewer to instruct or inform the viewer. Isn't that a bit like the avatar of the other in a computer game?
In that regard, another major theme of the novel is the way that the virtual is bleeding into the real. Toby plays various games in which, through his first-person-narration we are not sure if he is in a game or in life. The reader has difficulty determining what is real and what is not and eventually so does Toby.
As the virtual seeps in and absorbs the real, human beings become consuming fodder and living advertisements for certain global products. Within this context, the orphan, un-weaned from the real mother, continues to imbibe the corporate milk, which results in addiction and infantilism.
As I said at the beginning I think "Moxyland" can be read as a prequel to "1984" or "Brave New World." If we project the story line into the future and I think the book invites it; either, a fascistic Big Brother will arise, probably a virtual one, like the Wizard of Oz, or an unseen manipulative hand will continue to control and manipulate as in the Huxley novel.
In conclusion, the novel is a book of ideas; well written, edgy, and prescient.
Monday, August 24, 2009
Monday, August 17, 2009
Chris Roberson's "Book of Secrets"
Over the weekend I received and read two books from Amazon.com.uk: Chris Roberson's "Book of Secrets" and Lauren Beukes'"Moxyland."
Both books are from "Angry Robot" and both books are supposedly science fiction. However, no two books could be so different and yet inhabit the same "genre" space. Roberson's book is a look-back at the glorious age of pulp and therefore a meta-fictional exercise in types and sub-categories of genre; whereas Beukes' novel is a peek into a dark and perilous near-future.
Let's say at the outset that I enjoyed both books. Irrespective of the readability of the books--they were both fast reads--I was more intrigued by how different two books in the same genre could be. Their contained and inherent dissimilarity inhabits the same shelf space, so, of course, they begged the question--what is science fiction?
I will review Beukes in a later review and start with Mr. Roberson's novel.
"Book of Secrets" is (1) a crime novel, reminiscent of the noir fiction of the thirties; (2) a meta-fiction celebrating American genre fiction of the thirties, forties and fifties; (3) a bildungsroman about the spiritual journey of a young man; (4) a portal fantasy.
As you might glean from the previous paragraph, Mr. Roberson tells several stories in several forms. If we look for "the figure in the carpet" imagine an "x." One bar of the "x" progresses chronologically; that is the first person narrative of an investigative reporter by the name of Spencer Finch. Spencer Finch is on an assignment for the magazine "Logion" to reveal the nefarious dealings of a Houston bigwig by the name of J. Nathan Pierce, known as "Nez."
From this initial information, however, we are alerted that this is not your usual hard-boiled fiction based in the hard-scrabble world of reality. First, "Logion" is an online magazine and its name alerts us (perhaps warns us) that we are in "metaphysical" country. "Logion" refers to the traditional maxims and proverbs told by a sage or prophet. In most instances it is used to describe the maxims of Jesus. So, our protagonist is writing for a metaphysical or a religiously oriented virtual magazine, although that is never stated.
Next, Mr. Pierce, our unseen or barely seen subject, is called "Nez." This is obviously a reference to the Indian tribe--Nez Perce--who not only had their own unique language but a highly developed mythology. Languages and mythologies become a theme and Mr Roberson introduces us to various mysteries revolving around a mysterious book written in many hands and many languages.
Situated in the metaphysical world, we are now alert to possible puzzles of meaning. After all, it is a mystery or is it?
Not to put too fine a point on it and not to scare off any reader, the novel is also a bildungsroman. A bildungsroman is a novel that has as its main theme the formative years or spiritual education of one person. The one person in this case is Spencer Finch and the purpose of the first leg of the "x" is to take the reader on a chronological journey through his spiritual development.
The second leg of the "x," however, is the fantastical element of the novel. Its narrative moves in reverse toward the past. Just as a good metaphysical investigation, the reader must follow the past through a series of short stories about a family of do-goers named the Black Hand to the “happy” origins of humanity.
Mr. Roberson uses these stories, short stories, to educate the reader, solve the mystery, and display the various genres--short story, pulp fiction, tragedy, etc--that were used in pulp fiction. Additionally, and this is very important because it elevates the novel, Roberson, by actually including the stories rather than describing them, inducts and educates the reader into the pleasure of pulp. This not only shows his versatility and enriches the text of the book but also reveals his inherent connection to the pulp tradition.
Before I move on I think we should illustrate our point and reveal Roberson's genius in actually writing the stories and including them in the narrative. Upon the death of his grandfather, Finch inherits a box of pulp magazines. The first story he reads is "The Talon's Curse" by Walter Reece. This story is the closest in time to the action of the novel and begins the count-down to the journey backwards toward the beginning of man. "The Talon's Curse" is a noir/mystery situated in San Franciso in the thirties. The next story is a Western written in 1918. Each story elicits the qualities and the identity of the members of the Black Hand.
The backward progression through the use of genre ushers the reader ultimately into the "original" world of myth and religion. This point is the intersection of the "x," and to punctuate the point, Roberson takes us through the looking glass to another world, to a world of crystal populated by angels and demi-urges.
Herein lies the fantasy and the speculation that earns the book its classification as "slipstream". If we sub-categorize it, this portion of the novel is a "portal" novel, in the vein of David Lindsay (Voyage to Arcturus) and C. S. Lewis (Perelandra).
So once we parse the pieces and put them back together, we discover that "Book of Secrets" is a book of genres. In other words, it is a celebration of the age of pulp with a meta-fictional slant. It moves in two directions--a very readable first person narrative in the form of a crime novel that progresses to the conclusion of the mystery and a fantasy novel that moves in reverse to disclose the nature of the universe. The two stories collide at the portal and the protagonist falls through it into a world of angels and gnostic demi-urges. This is the denouement and the moment of fantasy.
In conclusion I will summarize some other things I liked about the novel.
Roberson situates the action in my place--my physical space. I went to school in Houston, practiced law in Austin, and now live in Dallas. I know El Paso like the back of my hand. These western spaces plus New Orleans is Spencer's place and that in itself endeared the novel to me. Roberson described them clearly and truthfully and I felt and saw each city in the telling.
Second, Roberson is just a damn fine writer. He writes a good sentence; the novel is structured like a Swiss watch and paced like a Tennessee walker.
Third, in the time of the post-Tolkienians and the novel as brick, "Book of Secrets" is unique, refreshing, breezy, and fun.
Both books are from "Angry Robot" and both books are supposedly science fiction. However, no two books could be so different and yet inhabit the same "genre" space. Roberson's book is a look-back at the glorious age of pulp and therefore a meta-fictional exercise in types and sub-categories of genre; whereas Beukes' novel is a peek into a dark and perilous near-future.
Let's say at the outset that I enjoyed both books. Irrespective of the readability of the books--they were both fast reads--I was more intrigued by how different two books in the same genre could be. Their contained and inherent dissimilarity inhabits the same shelf space, so, of course, they begged the question--what is science fiction?
I will review Beukes in a later review and start with Mr. Roberson's novel.
"Book of Secrets" is (1) a crime novel, reminiscent of the noir fiction of the thirties; (2) a meta-fiction celebrating American genre fiction of the thirties, forties and fifties; (3) a bildungsroman about the spiritual journey of a young man; (4) a portal fantasy.
As you might glean from the previous paragraph, Mr. Roberson tells several stories in several forms. If we look for "the figure in the carpet" imagine an "x." One bar of the "x" progresses chronologically; that is the first person narrative of an investigative reporter by the name of Spencer Finch. Spencer Finch is on an assignment for the magazine "Logion" to reveal the nefarious dealings of a Houston bigwig by the name of J. Nathan Pierce, known as "Nez."
From this initial information, however, we are alerted that this is not your usual hard-boiled fiction based in the hard-scrabble world of reality. First, "Logion" is an online magazine and its name alerts us (perhaps warns us) that we are in "metaphysical" country. "Logion" refers to the traditional maxims and proverbs told by a sage or prophet. In most instances it is used to describe the maxims of Jesus. So, our protagonist is writing for a metaphysical or a religiously oriented virtual magazine, although that is never stated.
Next, Mr. Pierce, our unseen or barely seen subject, is called "Nez." This is obviously a reference to the Indian tribe--Nez Perce--who not only had their own unique language but a highly developed mythology. Languages and mythologies become a theme and Mr Roberson introduces us to various mysteries revolving around a mysterious book written in many hands and many languages.
Situated in the metaphysical world, we are now alert to possible puzzles of meaning. After all, it is a mystery or is it?
Not to put too fine a point on it and not to scare off any reader, the novel is also a bildungsroman. A bildungsroman is a novel that has as its main theme the formative years or spiritual education of one person. The one person in this case is Spencer Finch and the purpose of the first leg of the "x" is to take the reader on a chronological journey through his spiritual development.
The second leg of the "x," however, is the fantastical element of the novel. Its narrative moves in reverse toward the past. Just as a good metaphysical investigation, the reader must follow the past through a series of short stories about a family of do-goers named the Black Hand to the “happy” origins of humanity.
Mr. Roberson uses these stories, short stories, to educate the reader, solve the mystery, and display the various genres--short story, pulp fiction, tragedy, etc--that were used in pulp fiction. Additionally, and this is very important because it elevates the novel, Roberson, by actually including the stories rather than describing them, inducts and educates the reader into the pleasure of pulp. This not only shows his versatility and enriches the text of the book but also reveals his inherent connection to the pulp tradition.
Before I move on I think we should illustrate our point and reveal Roberson's genius in actually writing the stories and including them in the narrative. Upon the death of his grandfather, Finch inherits a box of pulp magazines. The first story he reads is "The Talon's Curse" by Walter Reece. This story is the closest in time to the action of the novel and begins the count-down to the journey backwards toward the beginning of man. "The Talon's Curse" is a noir/mystery situated in San Franciso in the thirties. The next story is a Western written in 1918. Each story elicits the qualities and the identity of the members of the Black Hand.
The backward progression through the use of genre ushers the reader ultimately into the "original" world of myth and religion. This point is the intersection of the "x," and to punctuate the point, Roberson takes us through the looking glass to another world, to a world of crystal populated by angels and demi-urges.
Herein lies the fantasy and the speculation that earns the book its classification as "slipstream". If we sub-categorize it, this portion of the novel is a "portal" novel, in the vein of David Lindsay (Voyage to Arcturus) and C. S. Lewis (Perelandra).
So once we parse the pieces and put them back together, we discover that "Book of Secrets" is a book of genres. In other words, it is a celebration of the age of pulp with a meta-fictional slant. It moves in two directions--a very readable first person narrative in the form of a crime novel that progresses to the conclusion of the mystery and a fantasy novel that moves in reverse to disclose the nature of the universe. The two stories collide at the portal and the protagonist falls through it into a world of angels and gnostic demi-urges. This is the denouement and the moment of fantasy.
In conclusion I will summarize some other things I liked about the novel.
Roberson situates the action in my place--my physical space. I went to school in Houston, practiced law in Austin, and now live in Dallas. I know El Paso like the back of my hand. These western spaces plus New Orleans is Spencer's place and that in itself endeared the novel to me. Roberson described them clearly and truthfully and I felt and saw each city in the telling.
Second, Roberson is just a damn fine writer. He writes a good sentence; the novel is structured like a Swiss watch and paced like a Tennessee walker.
Third, in the time of the post-Tolkienians and the novel as brick, "Book of Secrets" is unique, refreshing, breezy, and fun.
Thursday, July 30, 2009
Eric Brown's "Kéthani"
My first three impressions in reading "Kéthani" were: (1) this is a collection of short stories, written in the style of Bradbury's "Martian Chronicles"; (2) this is a pleasant, mellow read; and (3) these characters drink a lot.
Upon finishing the book my impression had not changed much, except I realized that for all of the book's genuine "gemutlichkeit," it was a serious meditation on mortality, religion, and ethics. I further realized that the Kéthani for all their apparent benevolence and understated drive, supported by an unspoken belief in manifest destiny, were sinister.
The sinister nature of the mysterious aliens and the underlying sense of danger only surface one or two times in the novel and are quickly ignored or brushed away through the characters' rationalizations. And yet, upon completion of the novel, the feeling remains that the humans have been tricked or duped in some way. In fact, our protagonist, Khalid, says in the final chapter that "I wondered whether to tell Sam and Stuart that we had been lured to the stars by an. . .an impostor." Further, in the epilogue, Khalid says cryptically that "the reason our benefactors selected us for the task was a little more complex than than we first thought." This is the extent of our illumination. At he end of the novel we know no more about the aliens than we did at the beginning. But this of course is the point because ultimately the book is a meditation on religion and life.
As Tolkien pointed out in his short story "A Leaf by Niggle," we are on a journey to death. In "Kéthani," however, the aliens interrupt that journey and substitute a possibility for immortality. Humans with their complex and innate capacity for religion are disturbed by this interruption and thereby have to re-boot. Some incorporate the Kéthani into their religious framework; others de-construct or react violently. The Kéthani could be angels or devils or simply higher sentient beings. We don't know and Brown does not provide an answer.
I recommend the novel but I do have a few reservations. First, the book feels like a collection of short stories. As a result there is a lot of repetition. This repetition arises from the fact that the author has to apprise new readers at the beginning of each story where we are each time he starts a new "story." Second, the author does not give you any answers to your questions for the simple reason that the protagonist does not have any answers. And since the work is a first-person narrative, we only know what the protagonist knows.
All in all, the novel was a pleasant experience; a welcome respite from the hardware of science fiction, with its incipient violence. In some ways the work is a throwback to the science fiction of the fifties and sixties, when science fiction was a place of ideas and we could easily compare the novel with Clarke's "Childhood's End," Bradbury's "Martian Chronicles," or the original "The Day the Earth Stood Still."
Upon finishing the book my impression had not changed much, except I realized that for all of the book's genuine "gemutlichkeit," it was a serious meditation on mortality, religion, and ethics. I further realized that the Kéthani for all their apparent benevolence and understated drive, supported by an unspoken belief in manifest destiny, were sinister.
The sinister nature of the mysterious aliens and the underlying sense of danger only surface one or two times in the novel and are quickly ignored or brushed away through the characters' rationalizations. And yet, upon completion of the novel, the feeling remains that the humans have been tricked or duped in some way. In fact, our protagonist, Khalid, says in the final chapter that "I wondered whether to tell Sam and Stuart that we had been lured to the stars by an. . .an impostor." Further, in the epilogue, Khalid says cryptically that "the reason our benefactors selected us for the task was a little more complex than than we first thought." This is the extent of our illumination. At he end of the novel we know no more about the aliens than we did at the beginning. But this of course is the point because ultimately the book is a meditation on religion and life.
As Tolkien pointed out in his short story "A Leaf by Niggle," we are on a journey to death. In "Kéthani," however, the aliens interrupt that journey and substitute a possibility for immortality. Humans with their complex and innate capacity for religion are disturbed by this interruption and thereby have to re-boot. Some incorporate the Kéthani into their religious framework; others de-construct or react violently. The Kéthani could be angels or devils or simply higher sentient beings. We don't know and Brown does not provide an answer.
I recommend the novel but I do have a few reservations. First, the book feels like a collection of short stories. As a result there is a lot of repetition. This repetition arises from the fact that the author has to apprise new readers at the beginning of each story where we are each time he starts a new "story." Second, the author does not give you any answers to your questions for the simple reason that the protagonist does not have any answers. And since the work is a first-person narrative, we only know what the protagonist knows.
All in all, the novel was a pleasant experience; a welcome respite from the hardware of science fiction, with its incipient violence. In some ways the work is a throwback to the science fiction of the fifties and sixties, when science fiction was a place of ideas and we could easily compare the novel with Clarke's "Childhood's End," Bradbury's "Martian Chronicles," or the original "The Day the Earth Stood Still."
Tuesday, July 28, 2009
Nick Kyme's "Honourkeeper" and the post-Tolkien Dwarf
There will be dwarfs and all types of orcs and elves, too, in the post-Tolkien world but will they be good books?
There are plenty of dwarf books available. Dragonlance novels are replete with dwarfs of various types and flavors and every would-be Tolkien populates his or her epic fantasy novel with them. Some attempts are successful, others are not.
Nick Kyme's dwarf novels are the most successful exemplars of post-Tolkien dwarf-craft and dwarf-lore on the book stand.
Dwarfs, of course, are archetypal and existed before Tolkien. Whenever they appear they grab the imagination or, at least, they stimulate mine.
I have been a fan of dwarfs for over fifty years but my interest didn't begin with Tolkien. Disney's "Snow White" ignited the spark and then Wagner's Alberich and Mime sealed the deal.
In "Das Rheingold" and "Siegfreid," the dwarfs Alberich and Mime function as "shadow" characters that, through their lust and greed, initiate the events that lead to the finale.
In Wagner and in the early fairy tales and legends dwarfs are dark, primal creatures; however, in modern epic fantasy they have evolved into something quite different. Tolkien is responsible for the movement toward the light, even though he mined his dwarfs from either the "Ruolieb," a German poem of the twelfth century, or the Elder Edda, and brought them gingerly into the modern age. Perhaps, the coup de grace was Peter Jackson's version of the lovable Gimli in his film version of "The Lord of The Rings."
Nevertheless, as I said, I have always been interested in dwarfs and that interest was, of course, fanned into a white hot heat when I read Tolkien's "The Hobbit" in 1965. From that point on I wanted more dwarfs. However, I found subsequent books featuring dwarfs, not written by Tolkien, disappointing. I was particularly bothered by the dwarfs in the Dragonlance and Forgotten Realm books. What I desired was a dwarf book that could stand on its on.
A few years ago, I was working out of my Frankfurt office and I took a detour through the Hugendubel Bookshop downtown and discovered "Die Zwerge" by Markus Heitz. I thought I had found a book divorced from the Tolkien influence that tried to situate the dwarf in an epic fantasy setting. However, when I finished the first book I was disappointed. Heitz's book seemed too similar to the Dragonlance/ Forgotten Realm type; it was not serious or dark enough for my taste. The archetypal resonance of the dwarfs was fading in the light of modern publishing. I wanted a good-old Anglo-Saxon beastie that could stand square with Beowulf or the Green Knight and swing a mean ax. I yearned for a pre-Tolkien dwarf.
Nick Kyme, Gav Thorpe, and to a certain extent Nathan Long have created from a post-Tolkien model a pre-Tolkienesque dwarf. Through the combination of the Gothic background of Warhammer and its underlying mythos, a dwarf-type has arisen that I believe is close to the early renditions of dwarfs found in the English, Norse, and Germanic fairy-tales. I began to notice this trend in Nick Kyme's "Oathbreaker" and Gav Thorpe's "Grudge Bearer." However, my theory didn't gel until I read Gav Thorpe's "Malekith." In that novel, he brought the dwarfs to life through a sustained tour-de-force of what Tolkien would call subcreation. This realized dwarf world appears again to great effect in Nathan Long's novel, "Orcslayer."
However, Kyme's "Honourkeeper" is the near masterpiece because he situates his novel in a completely dwarf world. Yes, there are elves and men but the book focuses on and is unified through his disciplined use of a multiple point of view from the major dwarf characters. Within this framework, he explores the Warhammer mythology concerning the dwarfs and their elaborate civilization. Additionally, Kyme presents a rigid and structurally sound plot. In essence, the story is simple: tricky elves deceive dwarf king into warring Norscans on their behalf. When the story is distilled, it falls into four parts: (a) meeting with elves; (b) deceived by elves; (c)war with Norscans; and(d)revelation of deceit and revenge. Within that simple plot, Kyme explores the dwarf environment, the dwarf culture, and even the dwarf language.
"Honourkeeper" transcends its genre through its seriousness. In fact, many of the new Warhammer novels seem imbued with this sense of seriousness; and, ultimately, that is what makes the Warhammer IP series so successful and readable.
There are plenty of dwarf books available. Dragonlance novels are replete with dwarfs of various types and flavors and every would-be Tolkien populates his or her epic fantasy novel with them. Some attempts are successful, others are not.
Nick Kyme's dwarf novels are the most successful exemplars of post-Tolkien dwarf-craft and dwarf-lore on the book stand.
Dwarfs, of course, are archetypal and existed before Tolkien. Whenever they appear they grab the imagination or, at least, they stimulate mine.
I have been a fan of dwarfs for over fifty years but my interest didn't begin with Tolkien. Disney's "Snow White" ignited the spark and then Wagner's Alberich and Mime sealed the deal.
In "Das Rheingold" and "Siegfreid," the dwarfs Alberich and Mime function as "shadow" characters that, through their lust and greed, initiate the events that lead to the finale.
In Wagner and in the early fairy tales and legends dwarfs are dark, primal creatures; however, in modern epic fantasy they have evolved into something quite different. Tolkien is responsible for the movement toward the light, even though he mined his dwarfs from either the "Ruolieb," a German poem of the twelfth century, or the Elder Edda, and brought them gingerly into the modern age. Perhaps, the coup de grace was Peter Jackson's version of the lovable Gimli in his film version of "The Lord of The Rings."
Nevertheless, as I said, I have always been interested in dwarfs and that interest was, of course, fanned into a white hot heat when I read Tolkien's "The Hobbit" in 1965. From that point on I wanted more dwarfs. However, I found subsequent books featuring dwarfs, not written by Tolkien, disappointing. I was particularly bothered by the dwarfs in the Dragonlance and Forgotten Realm books. What I desired was a dwarf book that could stand on its on.
A few years ago, I was working out of my Frankfurt office and I took a detour through the Hugendubel Bookshop downtown and discovered "Die Zwerge" by Markus Heitz. I thought I had found a book divorced from the Tolkien influence that tried to situate the dwarf in an epic fantasy setting. However, when I finished the first book I was disappointed. Heitz's book seemed too similar to the Dragonlance/ Forgotten Realm type; it was not serious or dark enough for my taste. The archetypal resonance of the dwarfs was fading in the light of modern publishing. I wanted a good-old Anglo-Saxon beastie that could stand square with Beowulf or the Green Knight and swing a mean ax. I yearned for a pre-Tolkien dwarf.
Nick Kyme, Gav Thorpe, and to a certain extent Nathan Long have created from a post-Tolkien model a pre-Tolkienesque dwarf. Through the combination of the Gothic background of Warhammer and its underlying mythos, a dwarf-type has arisen that I believe is close to the early renditions of dwarfs found in the English, Norse, and Germanic fairy-tales. I began to notice this trend in Nick Kyme's "Oathbreaker" and Gav Thorpe's "Grudge Bearer." However, my theory didn't gel until I read Gav Thorpe's "Malekith." In that novel, he brought the dwarfs to life through a sustained tour-de-force of what Tolkien would call subcreation. This realized dwarf world appears again to great effect in Nathan Long's novel, "Orcslayer."
However, Kyme's "Honourkeeper" is the near masterpiece because he situates his novel in a completely dwarf world. Yes, there are elves and men but the book focuses on and is unified through his disciplined use of a multiple point of view from the major dwarf characters. Within this framework, he explores the Warhammer mythology concerning the dwarfs and their elaborate civilization. Additionally, Kyme presents a rigid and structurally sound plot. In essence, the story is simple: tricky elves deceive dwarf king into warring Norscans on their behalf. When the story is distilled, it falls into four parts: (a) meeting with elves; (b) deceived by elves; (c)war with Norscans; and(d)revelation of deceit and revenge. Within that simple plot, Kyme explores the dwarf environment, the dwarf culture, and even the dwarf language.
"Honourkeeper" transcends its genre through its seriousness. In fact, many of the new Warhammer novels seem imbued with this sense of seriousness; and, ultimately, that is what makes the Warhammer IP series so successful and readable.
Monday, July 27, 2009
Steve Parker's "Gunheads"
In Steve Parker's short story "Mercy Run," anthologized in the Warhammer 40,000 collection entitled "Planetkill," we meet Sergeant Wulfe of the Cadian 81st Armoured Regiment and the crew of the "Last Rites," his Leman Russ tank. Wulfe is a cross between Humphrey Bogart in the World War II film "Sahara" and Marvel Comics' Sergeant Fury of The Howling Commandos. He is a tough and savvy veteran, who in many instances knows more than the officers who command him.
In "Mercy Run," Wulfe escorts sisters of Sororitas to save Captain Waltur Kurdheim before Orks destroy Palmeros; however, as in all 40K novels, the Sororitas' agenda is more sinister and treacherous than immediately apparent.
Time clicks ponderously away as three tanks and the Sisters' Chimera rush across the world in panic. Death awaits them at every corner. The story is a nail biter to the final page and its end sets up the premise of the novel, "Gunheads."
In "Gunheads" Sergeant Wulfe has a new tank; he is haunted by a psychic vision, and he has a new nemesis, one corporal Lenck. This time out the 81st Cadian Armoured is dropped onto Golgotha, a death world inhabited by hundreds of thousands of Orks. Their mission is to retrieve the "Fortress of Arrogance," a battle tank that belonged to Commissar Yarrick, hero of Hades Hive. Yarrick is an Ork fighter extraordinaire and, in fact, is one of the only humans to master the Ork language.
Once again unscrupulous men and machines manipulate the Imperial Guard to achieve their ruthless ambitions. In "Gunheads," the Adeptus Mechanicus deceives both the Imperial Guard and Yarrick by dangling Yarrick's massive baneblade tank and glory before their eyes.
To achieve the retrieval of the legendary and sacred tank the Adeptus Mechanicus choose General Mohamar Antonius deVries, Supreme Commander, 18th Army Group Exolon. Imagine Henry Fonda, playing Lt. Colonel Owen Thursday in John Ford's "Fort Apache" and you will understand deVries' motivation and madness. Both men are looking for glory and they are both willing to sacrifice the lives of their men on the battlefield to get it. It is in this dynamic that Steve Parker excels. He captures the rigid, unforgiving organization of the Imperial Guard and the vagaries of the military life of the rank and file.
This ability to capture the day to day life of the military is Parker's strong suit (just as it was Ford's). However, we also know that as soon as he sets his pieces on the board of battle there will be blood.
In the case of "Gunheads," the playing field itself is dangerous. Golgotha soon begins to devour the men sent there. It is red planet, devoid of water and plants. The only life forms are poisonous and ultimately fatal to the guard. Expect good friends to die.
Additionally, just as Thursday in "Fort Apache" goes against the Sioux Nation with a pitifully small force, so too do the Imperial Guard, when they encounter the hundreds of thousand Orks inhabiting the planet. It is immediately evident to the rank and file that the guard is on a suicide mission.
"Gunheads" contains numerous set pieces of thrilling military science fiction. These scenes are the ones that make your scalp tingle. A primary example is at the beginning the novel when Colonel Tidor Storm and his 98th Mechanized Infantry Regiment find themselves surrounded by hundreds of thousands of Orks. Parker movingly describes the pathos of battle and captures the beauty of the futile gesture. That early battle scene is just one of many but it is fine piece of writing that immediately hooks the reader.
But let's not forget that this is a Warhammer novel so there must be treachery, deception, and evil. In this regard, Parker creates two stories: on a larger scale there is the deception of the Adeptus Mechanicus but on a smaller level there is the personal struggle between the luciferian Lenck and our protagonist, Wulfe. Lenck is an opportunist and a barracks rat. Wulfe immediately sizes him up and conflates Lenck with a past nemesis. Bad feelings and suspicions abound until the two clash in a final violent struggle for survival.
In concluding I want to note Parker's rendition of the Orks. Frankly, his description of the greenskins is one of the best in the Warhammer mythos (As a side note Chris Roberson has also created a realistic view in his short-story "Gauntlet Run"). In looking at Parker's oeuvre (yes I said oeuvre) to date, Orks appear again and again. They are the xeno foes of "Rebel Winter," "Head Hunted," "Mercy Run," "Gunheads," and I suspect in the forthcoming "Rynn's World."
Parker seems to be slowly sussing out the inner workings of the green brutes and in a sense I see him ultimately embracing them in the same way that Abnett has fleshed out and made real the "Blood Pact" in his Gaunt's Ghosts series.
All in all "Gunheads" is a satisfying novel with brilliantly drawn characters that convincingly present us with a dynamic rendition of military life in the far Gothic future of Warhammer 40K.
Wulfe is a strong character that could carry his own series. Let's hope we see more of him and the Orks.
In "Mercy Run," Wulfe escorts sisters of Sororitas to save Captain Waltur Kurdheim before Orks destroy Palmeros; however, as in all 40K novels, the Sororitas' agenda is more sinister and treacherous than immediately apparent.
Time clicks ponderously away as three tanks and the Sisters' Chimera rush across the world in panic. Death awaits them at every corner. The story is a nail biter to the final page and its end sets up the premise of the novel, "Gunheads."
In "Gunheads" Sergeant Wulfe has a new tank; he is haunted by a psychic vision, and he has a new nemesis, one corporal Lenck. This time out the 81st Cadian Armoured is dropped onto Golgotha, a death world inhabited by hundreds of thousands of Orks. Their mission is to retrieve the "Fortress of Arrogance," a battle tank that belonged to Commissar Yarrick, hero of Hades Hive. Yarrick is an Ork fighter extraordinaire and, in fact, is one of the only humans to master the Ork language.
Once again unscrupulous men and machines manipulate the Imperial Guard to achieve their ruthless ambitions. In "Gunheads," the Adeptus Mechanicus deceives both the Imperial Guard and Yarrick by dangling Yarrick's massive baneblade tank and glory before their eyes.
To achieve the retrieval of the legendary and sacred tank the Adeptus Mechanicus choose General Mohamar Antonius deVries, Supreme Commander, 18th Army Group Exolon. Imagine Henry Fonda, playing Lt. Colonel Owen Thursday in John Ford's "Fort Apache" and you will understand deVries' motivation and madness. Both men are looking for glory and they are both willing to sacrifice the lives of their men on the battlefield to get it. It is in this dynamic that Steve Parker excels. He captures the rigid, unforgiving organization of the Imperial Guard and the vagaries of the military life of the rank and file.
This ability to capture the day to day life of the military is Parker's strong suit (just as it was Ford's). However, we also know that as soon as he sets his pieces on the board of battle there will be blood.
In the case of "Gunheads," the playing field itself is dangerous. Golgotha soon begins to devour the men sent there. It is red planet, devoid of water and plants. The only life forms are poisonous and ultimately fatal to the guard. Expect good friends to die.
Additionally, just as Thursday in "Fort Apache" goes against the Sioux Nation with a pitifully small force, so too do the Imperial Guard, when they encounter the hundreds of thousand Orks inhabiting the planet. It is immediately evident to the rank and file that the guard is on a suicide mission.
"Gunheads" contains numerous set pieces of thrilling military science fiction. These scenes are the ones that make your scalp tingle. A primary example is at the beginning the novel when Colonel Tidor Storm and his 98th Mechanized Infantry Regiment find themselves surrounded by hundreds of thousands of Orks. Parker movingly describes the pathos of battle and captures the beauty of the futile gesture. That early battle scene is just one of many but it is fine piece of writing that immediately hooks the reader.
But let's not forget that this is a Warhammer novel so there must be treachery, deception, and evil. In this regard, Parker creates two stories: on a larger scale there is the deception of the Adeptus Mechanicus but on a smaller level there is the personal struggle between the luciferian Lenck and our protagonist, Wulfe. Lenck is an opportunist and a barracks rat. Wulfe immediately sizes him up and conflates Lenck with a past nemesis. Bad feelings and suspicions abound until the two clash in a final violent struggle for survival.
In concluding I want to note Parker's rendition of the Orks. Frankly, his description of the greenskins is one of the best in the Warhammer mythos (As a side note Chris Roberson has also created a realistic view in his short-story "Gauntlet Run"). In looking at Parker's oeuvre (yes I said oeuvre) to date, Orks appear again and again. They are the xeno foes of "Rebel Winter," "Head Hunted," "Mercy Run," "Gunheads," and I suspect in the forthcoming "Rynn's World."
Parker seems to be slowly sussing out the inner workings of the green brutes and in a sense I see him ultimately embracing them in the same way that Abnett has fleshed out and made real the "Blood Pact" in his Gaunt's Ghosts series.
All in all "Gunheads" is a satisfying novel with brilliantly drawn characters that convincingly present us with a dynamic rendition of military life in the far Gothic future of Warhammer 40K.
Wulfe is a strong character that could carry his own series. Let's hope we see more of him and the Orks.
Tuesday, June 2, 2009
Sins of the Father-A review of Gav Thorpe's "Malekith"
I was very anxious to read Gav Thorpe's new novel "Malekith." In fact, I haunted the bookstores until I found one in Austin at Book People. I quickly started it, although I was already two-thirds through a biography of Robert Frost. It was a good read and I quickly submitted a review to Amazon.com. Here is the review.
Although Gav Thorpe's new novel is entitled, "Malekith," its scope is greater than the story of one man. Instead, it delineates the development of the Warhammer world as we know it and recounts the rise and fall of Malekith. In a sense, the story of Malekith is a tragedy rather than an epic. Although the novel has "epic" qualities--the expansion of the elves and the exploration of the unknown world--it is ultimately the story of one man's greed and lust for power. Like Macbeth, a great warrior is lured from the light to the dark by greed and the ministrations of a woman. In Malekith's case it is the greed and ambition of his Mother, Morathi, that taunts him, goads him, and tricks him. Thorpe's Malekith, however, is not one dimensional. Throughout the novel, the reader feels that the means, no matter how despicable, have within Malekith's twisted thinking a logical and noble end--to protect the elves from the Chaos gods. It is this element that raises Thorpe's novel from simply being a good Warhammer story to being a great Warhammer story.
The first novel of the planned trilogy begins with the end of Aenarion and concludes with the death of Bel Shanaar, the Phoenix King. The narrative involves four major set pieces: the expansion of the elves in the east and the alliance with the dwarves; Malekith's exploration of the west and the Chaos waste; Malekith's war against the cultists in Nagarythe; and the betrayal of the Phoenix King.
Thorpe handles the exploration of the east and the establishment of the elven colonies in the old world brilliantly. His description of the dwarven cities is meticulous in its detail. However, the dwarven segment is not simply a side show; it is important to the development of Malekith's character and to the reader's understanding of that character. Although Malekith's anger and ambition are apparent from the beginning of the novel, Malekith truly respects the dwarves and their king. At the end of Part One, Malekith mourns for his lost friend and intends to honor his oath to the Snorri Whitebeard. However, the next section of the novel finds Malekith on his way to the Chaos wastes in the west, where he discovers an ancient city of the Old Ones and discovers a magic circlet that imbues him with new power and insight into the threat of the Chaos gods. From this point on, Malekith moves toward his inevitable fate. His hubris ultimately leads him to the Shrine of Asuryan.
As I read the novel I was struck by several things: the psychological complexity of Malekith's character; the clear detailed descriptions of all the locations; the distinct personality and character of the various Warhammer races; an abiding continuity to Warhammer lore and fluff; and the lucid prose. I have read most of Gav Thorpe's work and I think this may be his best. I am quite anxious to read the second volume of the trilogy.
I highly recommend this novel to both fantasy lovers and gamers. The Warhammer intellectual property is so rich and so developed that it transcends tie-in fiction. With the Time of Legends series, it seems Black Library has decided to up the ante; to create epic works that can proudly compete with any non-IP fantasy fiction. As a companion piece to this work I recommend Graham McNeill's "Guardians of Ulthuan," and "Heldenhammer," Mike Lee and Dan Abnett's Malus Darkblade series, Mike Lee's "Nagash the Sorcerer," and Nathan Long's "Elfslayer."
Although Gav Thorpe's new novel is entitled, "Malekith," its scope is greater than the story of one man. Instead, it delineates the development of the Warhammer world as we know it and recounts the rise and fall of Malekith. In a sense, the story of Malekith is a tragedy rather than an epic. Although the novel has "epic" qualities--the expansion of the elves and the exploration of the unknown world--it is ultimately the story of one man's greed and lust for power. Like Macbeth, a great warrior is lured from the light to the dark by greed and the ministrations of a woman. In Malekith's case it is the greed and ambition of his Mother, Morathi, that taunts him, goads him, and tricks him. Thorpe's Malekith, however, is not one dimensional. Throughout the novel, the reader feels that the means, no matter how despicable, have within Malekith's twisted thinking a logical and noble end--to protect the elves from the Chaos gods. It is this element that raises Thorpe's novel from simply being a good Warhammer story to being a great Warhammer story.
The first novel of the planned trilogy begins with the end of Aenarion and concludes with the death of Bel Shanaar, the Phoenix King. The narrative involves four major set pieces: the expansion of the elves in the east and the alliance with the dwarves; Malekith's exploration of the west and the Chaos waste; Malekith's war against the cultists in Nagarythe; and the betrayal of the Phoenix King.
Thorpe handles the exploration of the east and the establishment of the elven colonies in the old world brilliantly. His description of the dwarven cities is meticulous in its detail. However, the dwarven segment is not simply a side show; it is important to the development of Malekith's character and to the reader's understanding of that character. Although Malekith's anger and ambition are apparent from the beginning of the novel, Malekith truly respects the dwarves and their king. At the end of Part One, Malekith mourns for his lost friend and intends to honor his oath to the Snorri Whitebeard. However, the next section of the novel finds Malekith on his way to the Chaos wastes in the west, where he discovers an ancient city of the Old Ones and discovers a magic circlet that imbues him with new power and insight into the threat of the Chaos gods. From this point on, Malekith moves toward his inevitable fate. His hubris ultimately leads him to the Shrine of Asuryan.
As I read the novel I was struck by several things: the psychological complexity of Malekith's character; the clear detailed descriptions of all the locations; the distinct personality and character of the various Warhammer races; an abiding continuity to Warhammer lore and fluff; and the lucid prose. I have read most of Gav Thorpe's work and I think this may be his best. I am quite anxious to read the second volume of the trilogy.
I highly recommend this novel to both fantasy lovers and gamers. The Warhammer intellectual property is so rich and so developed that it transcends tie-in fiction. With the Time of Legends series, it seems Black Library has decided to up the ante; to create epic works that can proudly compete with any non-IP fantasy fiction. As a companion piece to this work I recommend Graham McNeill's "Guardians of Ulthuan," and "Heldenhammer," Mike Lee and Dan Abnett's Malus Darkblade series, Mike Lee's "Nagash the Sorcerer," and Nathan Long's "Elfslayer."
Review Of Steve Parker's "Rebel Winter"
I rarely cry. It is usually at the end of a war movie where a person has given his or her life for the good of the squad and bagpipes are playing. Like at the end of "Gunga Din" or "Wee Willie Winkie," or even "Saving Private Ryan," although there were sadly no pipes.
While reading Steve Parker's first military science fiction novel, Rebel Winter, I found myself tearing up several times. Each time a well-drawn character sacrifices himself for the unit or a group of men die in a burning Chimera or a beloved colonel runs pell-mell into a mass of orks I felt a tear rolling down my cheek. Consequently, I have to say early in this review that the writing is damn good, the characters are well-drawn, the battle scenes are intense, and Parker's knowledge of Warhammer 40,000 fluff is dead-on accurate.
The novel involves a regiment of Vostroyan Firstborn fighting both rebels and orks on the ice-crusted planet Danik's World. The Vostroyans are similar to Russian Cossacks and their culture is tribal and militaristic. According to their laws, every firstborn son of every household serves in the Vostroyan regiments. Vostroyan soldiers and officers maintain an archaic appearance and their history can be traced back to the Horus Heresy. They pass their weapons down from firstborn to firstborn and are usually worth more than the guardsmen who carry them. They serve ten-year terms but most re-enlist because their persona is based on their identification with the regiment and the company in the regiment in which they serve.
In Rebel Winter Parker plays with the Vostroyan "fluff." First, the Vostroyan leadership is picked from the nobility. Our protagonist Captain Grigorius Sebastev is not a noble; instead, he is a sergeant, elevated to leadership on the battlefield. Second, Vostroyans pick the first-born son to serve the Emperor; Stavin, another important character, possesses a secret, which haunts him: he is a second-born son. Third, the Vostroyans are a close-knit tribal unit. The Commissar of Fifth Company is not a Vostroyan but from Delta Radhima. He is dark and tall and obviously a foil for the short and stocky Sebastev.
Parker begins the novel with a framing device: Captain Sebastev is on trial in the Exedra Udiciarum Seddisvarr for some unspecified crime. The story, then, is a remembering rather than an unfolding. In my opinion, a framing device is a two-edged sword. It either creates suspense by engaging the reader with the question: why is this man on trial, or it dissipates suspense because the reader knows the protagonist will survive. In this novel, the framing device accomplishes three things: one, it is simply a sketch and does not explain who any of the bizarre characters in the courtroom are; therefore, it creates an element of suspense and expectation; two, it begs the question of why this captain is on trial; and, three, at the end of the novel it provides the springboard for a sequel (which I suspect is its primary purpose).
Once, we enter the "remembering," we are plunged head-first into the action. The Vostroyans are fighting a battle of attrition against both rebels and orks. Here is where Parker shines. The battle scenes are brutal and beautifully constructed. Very rarely is an author able to manipulate a squad, let alone a company, and Parker does it well and efficiently. Something else that he does well is to describe the strategic elements of a battle. I particularly appreciate the map at the beginning of the book. By referring to it during the reading I was able to see and understand both the strategic and tactical decisions made by the combatants.
In conclusion, I found the novel a brilliant first effort. I enjoyed the mixture of pathos and bravura in the characters and when I say characters I mean many characters, each one is well-drawn and memorable. I have two minor criticisms though: one, the framing device distracts from the strength of the plot and, two, in an attempt to fully handle his "company" of characters, Mr. Parker switches point of view several times, which I found disturbed the smooth progression of the narrative. In that regard,I prefer either a single or at most a double point of view.
As a final word, I would recommend this novel to both Warhammer fans and military science fiction readers. I think Steve Parker now shares the stage with other great military science-fiction writers like Dan Abnett, Andy Remic, Paul Kearney, Chris Roberson, and Steven Pressfield.
I am looking forward to reviewing his latest novel--Gunheads.
While reading Steve Parker's first military science fiction novel, Rebel Winter, I found myself tearing up several times. Each time a well-drawn character sacrifices himself for the unit or a group of men die in a burning Chimera or a beloved colonel runs pell-mell into a mass of orks I felt a tear rolling down my cheek. Consequently, I have to say early in this review that the writing is damn good, the characters are well-drawn, the battle scenes are intense, and Parker's knowledge of Warhammer 40,000 fluff is dead-on accurate.
The novel involves a regiment of Vostroyan Firstborn fighting both rebels and orks on the ice-crusted planet Danik's World. The Vostroyans are similar to Russian Cossacks and their culture is tribal and militaristic. According to their laws, every firstborn son of every household serves in the Vostroyan regiments. Vostroyan soldiers and officers maintain an archaic appearance and their history can be traced back to the Horus Heresy. They pass their weapons down from firstborn to firstborn and are usually worth more than the guardsmen who carry them. They serve ten-year terms but most re-enlist because their persona is based on their identification with the regiment and the company in the regiment in which they serve.
In Rebel Winter Parker plays with the Vostroyan "fluff." First, the Vostroyan leadership is picked from the nobility. Our protagonist Captain Grigorius Sebastev is not a noble; instead, he is a sergeant, elevated to leadership on the battlefield. Second, Vostroyans pick the first-born son to serve the Emperor; Stavin, another important character, possesses a secret, which haunts him: he is a second-born son. Third, the Vostroyans are a close-knit tribal unit. The Commissar of Fifth Company is not a Vostroyan but from Delta Radhima. He is dark and tall and obviously a foil for the short and stocky Sebastev.
Parker begins the novel with a framing device: Captain Sebastev is on trial in the Exedra Udiciarum Seddisvarr for some unspecified crime. The story, then, is a remembering rather than an unfolding. In my opinion, a framing device is a two-edged sword. It either creates suspense by engaging the reader with the question: why is this man on trial, or it dissipates suspense because the reader knows the protagonist will survive. In this novel, the framing device accomplishes three things: one, it is simply a sketch and does not explain who any of the bizarre characters in the courtroom are; therefore, it creates an element of suspense and expectation; two, it begs the question of why this captain is on trial; and, three, at the end of the novel it provides the springboard for a sequel (which I suspect is its primary purpose).
Once, we enter the "remembering," we are plunged head-first into the action. The Vostroyans are fighting a battle of attrition against both rebels and orks. Here is where Parker shines. The battle scenes are brutal and beautifully constructed. Very rarely is an author able to manipulate a squad, let alone a company, and Parker does it well and efficiently. Something else that he does well is to describe the strategic elements of a battle. I particularly appreciate the map at the beginning of the book. By referring to it during the reading I was able to see and understand both the strategic and tactical decisions made by the combatants.
In conclusion, I found the novel a brilliant first effort. I enjoyed the mixture of pathos and bravura in the characters and when I say characters I mean many characters, each one is well-drawn and memorable. I have two minor criticisms though: one, the framing device distracts from the strength of the plot and, two, in an attempt to fully handle his "company" of characters, Mr. Parker switches point of view several times, which I found disturbed the smooth progression of the narrative. In that regard,I prefer either a single or at most a double point of view.
As a final word, I would recommend this novel to both Warhammer fans and military science fiction readers. I think Steve Parker now shares the stage with other great military science-fiction writers like Dan Abnett, Andy Remic, Paul Kearney, Chris Roberson, and Steven Pressfield.
I am looking forward to reviewing his latest novel--Gunheads.
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